MALL RATS: unsorted ideas for a Maze Rats campaign set in an INFINITE DEAD MALL

2019-10-17 ✢ Campaign PitchMall RatsMaze Rats

You’re dragging yourself away from Security, leaving a trail of blood dark on spotless linoleum tiles. Tinny music plays through hidden speakers as you reach behind you — only to find you’re out of crossbow bolts. Security comes closer, scales silently sliding against one another. You’re exhausted. You don’t know how long it’s been since you slept; there’s no day or night here. Security opens its mouth wide. Breath hot on your face.

This is clearly one of those ideas where the name came first and then everything else. It was 3 a.m. and I was looking at my copy of Ben Milton’s excellent Maze Rats and for a second it looked like it said Mall Rats. Then I realised I had to make this and so I made a blog and here I am.

Joseph Manola wrote about how fascinated old-school RPG writers are by the æsthetics of ruin. Dead malls, left abandoned after they stopped being profitable, seem like a prime example of modern-day ruins. There’s something I find really eerie about these pictures of totally deserted shopping centres.

Basically, it’s a game set in a dead mall that goes on forever. My thinking is that the project would combine a slight hack/reskin of Maze Rats with a much larger section of resources for procedural-generating an infinite, hostile, dead mall complex. Gardens of Ynn, but with Hot Topics instead of topiary.

The Infinite Mall is:

Update 31/01/20: The reddit thread for this post made the Best of 2019 in r/osr list!